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Scripting

Scripting in Unity uses C# and is very well documented. In the sections below, I'll Provide examples and edge cases where possible, and link to the relative documentation for quick reference.

For a collection of classes and structs that are required for Unity to function, which means they will always be available to you when scripting in Unity, head over to UnityEngine.CoreModule Documentation

Transform

Official Transform Class Documentation

Vector3

Official Vector3 Struct Documentation

Quaternion

Official Quaternion Struct Documentation