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Post Processing

Good graphics are good. That's why I was excited to find adding Post Processing to my Unity 3D project was a huge improvement. This enables common modern graphics features like Motion Blur, Ambient Occlusion, Depth of Field, and more.

Add Post Processing

Post Processing is added to each scene individually, and not a project as a whole. To add this to a Unity 3D project, we first need to add the Post-process Layer component to our scene's main camera. Its important that the camera the player views the game from contains this component. Otherwise, if the player can toggle between a camera which has the Post-process Layer and one that does not, they effects gained by post processing will only be rendered in one view and not the other.